How to Trade on the Marketplace
This page covers the separate optional entertainment mode, not the core task and social platform. The Lolanceizi game marketplace lets players list and buy game-only items. Every price, fee and settlement uses the separate non-withdrawable game balance, not the main task-and-wallet balance.
What the Lolanceizi marketplace is
The Lolanceizi game marketplace lets players list and buy game-only items. Every price, fee and settlement uses the separate non-withdrawable game balance, not the main task-and-wallet balance.
When a sale completes, the buyer pays from the game balance and the seller receives the price minus the displayed fee into the game balance. The item changes owners, but no part of the sale becomes withdrawable main balance.
How to sell an item
To sell, open your inventory, pick the item you want to part with, and list it on the marketplace at a price in game-balance units that you choose. Your listing stays visible to other players until someone buys it or you remove it. Setting a price is up to you, so you can react to what similar items are going for.
How to buy an item
To buy, browse the marketplace listings, find the item you want, and purchase it for the displayed game-balance price shown. The moment the purchase goes through, the item moves straight into your inventory, ready to use, hold, or relist later, with no waiting period or manual transfer step on your side.
Buying is a good way to target exactly the items you want instead of relying on chance from cases. If a specific item keeps eluding you, the Lolanceizi marketplace lets you skip the randomness and pay another player directly for it, as long as someone has listed it at a price you will meet.
Where the items you trade come from
Items in your inventory arrive from a few parts of Lolanceizi. Opening cases is a common source, and provably fair mechanics using a server seed, client seed, and nonce determine what you receive. Trade-up contracts are another source, letting you combine items into a different one that can then be listed on the marketplace.
Case, battle and contract items belong to the game economy. Keeping, trading up, quick-selling or marketplace-selling them does not increase the withdrawable main balance; sale proceeds remain in the game balance.
Fees and how sales settle
A platform fee, about 5% by default, is taken from each sale on the marketplace. The exact percentage is configurable by the platform and is shown when you create a listing, so you always know the rate before confirming a price. Only completed sales incur the fee, since it is deducted at the point money changes hands.
Fairness and the append-only ledger
Every balance operation tied to the marketplace is recorded in an append-only ledger. That means each purchase, each sale, and each fee deduction is written as a permanent entry that is not overwritten or erased. The ledger gives a clear, ordered history of how game-balance units move through your account during trading.
This ledger-based approach fits the same fairness philosophy behind Lolanceizi's provably fair cases. Where cases let you verify outcomes with a server seed, client seed, and nonce, the marketplace keeps its trust in transparent, immutable accounting of balances rather than values adjusted after the fact.
Tips for trading effectively
Before listing, look at how comparable items are priced so your listing lands in a range that will actually sell. An overpriced item can sit unsold, while pricing competitively helps it move faster. Remember to account for the roughly 5% fee, since it comes out of your proceeds.
As a buyer, compare listings for the same item and weigh a direct purchase against the uncertainty of opening cases. If you value a specific item, buying it outright can be more predictable than chasing it through case openings, and watching new listings helps you catch good prices.
- How do I trade items on the Lolanceizi marketplace?
- List an item from your inventory at a price in game-balance units, or buy an item another player has listed. A platform fee applies to each completed sale, and the item and game-balance units move between accounts once the trade goes through.
- How much is the marketplace fee?
- The fee is about 5% of a sale by default. The exact value is configurable by the platform and is shown when you create a listing. It is deducted from the sale amount rather than added on top of the buyer's price.
- Where do the items I sell come from?
- Case, battle and contract items belong to the game economy. Keeping, trading up, quick-selling or marketplace-selling them does not increase the withdrawable main balance; sale proceeds remain in the game balance.
- What currency does the marketplace use?
- When a sale completes, the buyer pays from the game balance and the seller receives the price minus the displayed fee into the game balance. The item changes owners, but no part of the sale becomes withdrawable main balance.
- How quickly do I receive a bought item?
- A bought item moves into your inventory right away. As soon as the purchase completes, the item is yours to use, hold, or relist, with no waiting period or manual transfer step to finish on your side.
- Is marketplace trading fair and transparent?
- Yes. Every balance operation on the marketplace is recorded in an append-only ledger, so purchases, sales, and fee deductions are logged as permanent entries. This mirrors the fairness approach behind Lolanceizi's provably fair cases.
- Can I set my own price when selling?
- Yes, you choose the displayed game-balance price when you list an item. It is worth checking what similar items sell for and accounting for the roughly 5% fee, since it comes out of your proceeds rather than being paid by the buyer.
- Should I buy items or open cases?
- Buying targets a specific item directly, while opening cases relies on provably fair randomness. If you want a particular item predictably, the marketplace is the better route; if you enjoy the chance element, cases remain an option.